Scratch

March 7, 2024
Children Aged 7-10
Course

Curricula

The course is divided into 8 chapters:
CHAPTER 1: What is coding and how to become a coder. (Modules 1,2)
CHAPTER 2: Getting Started with the SCRATCH Platform (Modules 3,4)
CHAPTER 3: Using Color Blocks, Motion Blocks and Effects (Modules 5, 6)
CHAPTER 4: Simple loops, variables, arrays and lists (Modules 7,8)
CHAPTER 5: “Roll the dice” project, decisions and compound cycles (Modules 9,10,11)
CHAPTER 6: The “Elephant and the Cat” Project (Modules 12)
CHAPTER 7: “Pencil Drawing” Project (Module 13)
CHAPTER 8: Project “Boomerang” (Module 14,15)
CHAPTER 9: The Ladybug Project (Module 16,17,18)
CHAPTER 10: The Flappy Bird Project (Module 19, 20, 21)
CHAPTER 10: “Pong game” project (Module 22)
CHAPTER 11: Course Evaluation (Module 23)

Price:

35 Euro/mo

Deadline:

30.04.2024

Schedule:

 2 days a week

 

 

15:00-17:00

Albanian, English and Bosnian
The course is designed in modules and planned to be completed 1 module per day, for a 3-month course, totaling 24 modules, plus mid- and end-of-course revisions.
The training is dedicated to students aged 7-9, who are enthusiastic to learn programming and enter the digital world. Our goal is to teach children the basics of programming, express creativity and develop their critical thinking. By working through multiple games, students leave the course with concrete skills in the subject matter learned. The typical children who should participate in this training are between the ages of 7-9, precisely the age at which curiosity about phenomena and solutions to various problems is stimulated. Showing the idea, clarifying it and realizing it in a concrete project is a suitable process exactly for this age group.
• Instructor-led sessions with interactive discussions, case studies, and real-world examples. • Hands-on exercises and simulations to reinforce key concepts. • Pre and post-training assessments to measure learning outcomes.
What is Coding and how to become a coder? Using Scratch Use of block, motion and effects Loops, Variables, and lists Project " Roll the dice" Project " Mice and the Elephant" Other Projects Course Evaluation
The course is divided into 8 chapters: CHAPTER 1: What is coding and how to become a coder. (Modules 1,2) CHAPTER 2: Getting Started with the SCRATCH Platform (Modules 3,4) CHAPTER 3: Using Color Blocks, Motion Blocks and Effects (Modules 5, 6) CHAPTER 4: Simple loops, variables, arrays and lists (Modules 7,8) CHAPTER 5: "Roll the dice" project, decisions and compound cycles (Modules 9,10,11) CHAPTER 6: The "Elephant and the Cat" Project (Modules 12) CHAPTER 7: "Pencil Drawing" Project (Module 13) CHAPTER 8: Project "Boomerang" (Module 14,15) CHAPTER 9: The Ladybug Project (Module 16,17,18) CHAPTER 10: The Flappy Bird Project (Module 19, 20, 21) CHAPTER 10: "Pong game" project (Module 22) CHAPTER 11: Course Evaluation (Module 23)
Certificate of Completion Minimum criteria: 1. Course attendance – 80%. 2. Evaluation - 20%
Djellza Kastrati